SAHOO, Pradip. A Study of The Relationship between Gamification and Learning Effectiveness in the Context of Educational Applications. Swami Vivekananda University Press, Kolkata, West Bengal, India., p. 208–223, 2026. Disponível em: https://swamivivekanandauniversitypress.com/index.php/svup/article/view/573. Acesso em: 24 oct. 2026.