Contemporary Approaches in Multimedia, Animation and Gaming
Articles

Gaming in India

Sujoy Bit
Swami Vivekananda University
Bio

Published 2025-12-23

Keywords

  • Gaming,
  • Indian market,
  • KIGI,
  • Sony India Hero Program,
  • Krafton,
  • Government Support,
  • Gaming Genres,
  • Gaming Scenarios
  • ...More
    Less

How to Cite

Bit, Sujoy. “Gaming in India”. Swami Vivekananda University Press, Dec. 2025, pp. 66-109, https://swamivivekanandauniversitypress.com/index.php/svup/article/view/242.

Abstract

India represents an emerging market in the contemporary gaming landscape. Although not as established as other nations, India possesses the potential to become a significant gaming powerhouse. Recently, there has been a notable increase in the gaming community in India, encompassing both streamers and players. Currently, several gaming companies have released noteworthy titles in recent years, such as Raji: An Ancient Epic by Nodding Head Games. However, despite these developments, India faces certain limitations that impede its progress toward becoming a major gaming powerhouse comparable to Japan, China, or the United States.

DOI - https://doi.org/10.65525/SVUP.9788199565456.2026.66-109