Contemporary Approaches in Multimedia, Animation and Gaming
Articles

Level Designing In Games

Sujoy Bit
Swami Vivekananda University
Bio
Souvik Chakraborty
Swami Vivekananda University

Published 2025-12-23

Keywords

  • Levels,
  • Game play,
  • Game Design Document,
  • Neucleno,
  • Save Points,
  • Check Points
  • ...More
    Less

How to Cite

Bit, Sujoy, and Souvik Chakraborty. “Level Designing In Games”. Swami Vivekananda University Press, Dec. 2025, pp. 32-43, https://swamivivekanandauniversitypress.com/index.php/svup/article/view/232.

Abstract

Level Design in gaming world refers to the building the platform where the game is to be played. It not only includes the environment but also the character, assets, colors, effects, in a nutshell it involves everything. It is the levels which we play in a game and with progression of the story and as well as the character development; multiple levels are created. Thus it is needless to say that the game levels are the most fundamental area of a game.

DOI - https://doi.org/10.65525/SVUP.9788199565456.2026.32-43